OreoEssentials Download

The only all-in-one Essentials replacement with true cross-server sync — economy, chat, homes, warps, spawn, enderchests & more.

1.20–1.21+Paper / Folia
Network-readyVelocity / Bungee
FreeMIT-style license (change as needed)

Features

  • Cross-server sync: economy, chat, homes, warps, spawn, enderchests, RTP, TPA and PlayerWarps.
  • NEW in 2.5: Massive RTP, TPA, Chat, Lang & PlayerWarps Overhaul — a huge stability & QoL update focused on teleports, cooldowns and cross-server reliability.
    • 🧭 RTP System Rework
      • ✔️ Fixed duplicate variable error in RtpCommand (plugin/cfg conflict).
      • ✔️ Fixed RTP cooldown tiers not applying correctly and always using the same value.
      • ✔️ Fixed OP players and console not bypassing RTP cooldown.
      • ✔️ Fixed per-permission cooldown + radius (now uses proper tier permission nodes).
      • ✔️ Fixed cross-server RTP not launching on join (pending service + join listener).
      • ✔️ Fixed target world selection logic and cross-server detection (null/remote cases).
      • ✔️ Fixed “Random teleport disabled” duplicated code block and world allowlist logic.
      • ✔️ Fixed RTP execution when world not loaded and missing fallback when cross-server fails.
      • ✔️ Fixed safe-location scan sometimes teleporting into air or liquids (unsafe blocks respected).
      • ✔️ Fixed packet registration order, packet read/write order and consumption before player spawn.
      • ✔️ Fixed cooldown timestamp caching and YAML reload issues (no more overwriting translations).
      • ✔️ Fixed local RTP used instead of cross-server when server mismatch and tab-completion leaking forbidden worlds.
      • ✔️ Fixed radiusFor() ignoring per-world overrides and flickering chunk loads before RTP.
      • ✔️ Fixed async issues by moving critical RTP operations back to safe main-thread tasks.
      • ➕ Added per-permission RTP cooldown support:
        • cooldown.default + cooldown.tiers.* with full cooldownFor(player) helper.
        • Dynamic radius calculation from permissions (vip, mvp, elite, etc.).
      • ➕ Added unsafe block blacklist in rtp.yml and liquid checks in findSafeLocation().
      • ➕ Added player-based cooldown cache and full debug logging for every teleport decision.
      • ➕ Added target-world override: /rtp <world> with world/server mapping.
      • ➕ Added random angle + radius algorithm, yaw/pitch randomization and auto chunk loader.
      • ➕ Added French-compatible lang entries for RTP messages and countdowns.
    • 🌍 Cross-Server RTP Core
      • ➕ Added RtpTeleportRequestPacket with deterministic read/write order.
      • ➕ Added individual server → server channels and RtpCrossServerBridge.
      • ➕ Added RtpPendingService and RtpJoinListener to apply pending RTP on join.
      • ➕ Added serverName() and world → server mapping in config:
        cross-server:
          world-servers:
            world: survival1
      • ➕ Added default-target-world for non-RTP worlds and instant RTP when player is already on target server.
      • ✔️ Fixed RTPRequestPacket not handled on destination server and not sent to the correct channel.
      • ✔️ Fixed players arriving too early (added 1 tick delay) and teleporting while player was still null.
      • ✔️ Fixed missing pending-RTP cleanup, wrong mapping and bridge initialization before PacketManager.
      • ➕ Added debug tracing from "packet received → pending → applied" for easier debugging.
    • 🎯 TPA System & Teleport Flow
      • ✔️ Fixed TPA cooldown + countdown messages being sent to the wrong player (receiver instead of requester).
      • ✔️ Fixed TPA cross-server countdown not showing and movement detection applied to the wrong player.
      • ✔️ Fixed premature teleport when countdown enabled and missing cancel messages on movement.
      • ✔️ Fixed double accept / spam and ignored checks when countdown disabled.
      • ✔️ Fixed that now the player who runs /tpa <player> must not move during countdown, while the target can move (head rotation allowed, body movement blocked for requester).
      • ➕ Added movement-cancels-teleport feature with per-player runnable.
      • ➕ Added countdown title/subtitle and translated French messages in lang.yml.
      • ➕ Added toggle in settings.yml for movement blocking behaviour.
      • ➕ Added “only requester gets countdown” logic and cross-server compatible countdown.
      • ➕ Added full Lang + debug logging integration for all TPA flows.
    • 📜 Lang & Message System Improvements
      • ✔️ Fixed Lang.get() signature mismatch and PAPI placeholders when PlaceholderAPI is not installed.
      • ✔️ Fixed %prefix% not applied everywhere and colors not applied to titles.
      • ✔️ Fixed newline (\n) replacement and missing title/subtitle messages for countdowns.
      • ✔️ Fixed places that used hardcoded English strings instead of lang.yml.
      • ✔️ Fixed French translations being overwritten on restart and teleport countdown messages not customizable.
      • ✔️ Fixed message sending when no lang value is provided (now safely ignored).
      • ➕ Added new entries:
        teleport.countdown.title: "&aTéléportation..."
        teleport.countdown.subtitle: "&fDans &e%seconds% &fs"
        
        teleport.cancel.moved: "&cTéléportation annulée car vous avez bougé."
        teleport.no-move: "&7Ne bougez pas pendant la téléportation."
        
        rtp.cooldown: "&cVous devez attendre &e%seconds%s &cavant d'utiliser &e/rtp&c."
        tpa.countdown: "&7Téléportation dans &e%seconds%s&7..."
        tpa.cancel.moved: "&cTéléportation annulée car vous avez bougé."
      • ➕ Added support for titles/subtitles from lang.yml with variable + placeholder replacement.
      • ➕ Added safe color() helper, configurable prefix and global French translation compatibility.
    • 🧭 /warp & /spawn Cooldowns + Teleports
      • ✔️ Fixed warp command cooldown applying even from console and to OP players.
      • ✔️ Fixed unreachable code and duplicated countdown blocks in WarpCommand.
      • ✔️ Fixed spawn command countdown not bypassing for OP.
      • ✔️ Fixed spawn cooldown applying incorrectly in cross-server teleports.
      • ✔️ Fixed countdown movement detection inconsistencies for warp/spawn.
      • ✔️ Fixed cross-server warp/spawn messages when plugin messaging failed.
      • ✔️ Fixed multiple places where console could not use teleport commands.
      • ➕ Added unified cooldown system for warp & spawn with proper OP/console bypass.
      • ➕ Added 5s spawn cooldown with same “don’t move” logic as TPA.
      • ➕ Added movement cancel for /warp cooldown (only body movement; head rotation allowed).
      • ➕ Added instant teleport behaviour for console and OPs.
      • ➕ Added improved logging for warp, spawn and RTP packets.
    • 🎮 Gamemode QoL
      • ➕ Added support for numeric gamemodes: gm 0 / gm 1 / gm 2 / gm 3.
      • ➕ Added unified numeric + text gamemode system, including VISITOR mode.
    • 💬 Chat Sync, Control & Moderation
      • ✔️ Fixed missing broadcastSystemMessage in ChatSyncManager.
      • ✔️ Fixed chat control packets not handled correctly and chat sync ignoring muteService for remote messages.
      • ✔️ Fixed Base64 decoding errors in chat sync and structured packet formats.
      • ✔️ Fixed potential duplicate events and better main-thread enforcement for remote events.
      • ✔️ Fixed default chat filter not blocking base example words (insult, badword) — now respects config.
      • ➕ Added cross-server channel message system:
        • CHANMSG (player-facing channel messages).
        • CHANSYS (system messages across the network).
      • ➕ Added network-wide chat controls: CLEAR_CHAT, GLOBAL_MUTE, SLOWMODE.
      • ➕ Added mute propagation across all servers.
      • ➕ Added safe Base64 helpers for all chat sync messages.
      • ➕ Added structured packet formats + improved debug logs for chat channels.
    • 📦 Invsee & EnderChest Reliability
      • ✔️ Fixed invsee behaviour (local & cross-server) — editing now stable and safe.
      • ✔️ Fixed EnderChest “empty” message sending a blank line when set to "" (now properly ignored).
      • ➕ Added ignore-empty-message support in EnderChest open message (no more ghost blank lines).
    • 🧹 Core Safety & Null Protection
      • ✔️ Fixed NullPointer safety for WarpDirectory and SpawnDirectory.
      • ✔️ Fixed incorrect permission checks for /warp and /warp <warp> <player>.
      • ✔️ Fixed multiple places where console could not use commands due to bad sender checks.
      • ➕ Added proper OP/console cooldown exceptions across all teleport commands.
      • ➕ Added consistent main-thread execution for all remote events.
    • PlayerWarps 2.0 — Best New Feature in 2.5
      • ✨ Fully documented PlayerWarp Command → Permission mapping:
        • Global gate: oe.pw.base for all /pw usage.
        • Usage: /pw <warp>, /pw use with oe.pw.base or oe.pw.use.
        • Creation: /pw setoe.pw.set (+ oe.pw.limit.bypass for limit bypass).
        • GUI & self warps: /pw gui, /pw mywarpsoe.pw.gui, oe.pw.mywarps.
        • Edition: desc, category, lock, icon, cost, managers, password via oe.pw.meta.* and admin override oe.pw.admin.meta.
        • Whitelist management: oe.pw.whitelist (owner) and oe.pw.admin.whitelist (admin any warp).
        • Admin tools: /pw setowner, /pw removeall, /pw addwarps, /pw reload with oe.pw.setowner and oe.pw.admin.*.
        • Bypasses: oe.pw.bypass.password to ignore passwords and full meta access with oe.pw.admin.meta.
      • ➕ Added robust service.canUse(...) checks (cost, lock, whitelist, etc.) for every warp use.
      • ➕ Added support for cross-server PlayerWarps with cost, lock, admins, managers & whitelists.
      • ➕ Added dedicated GUI, /pw near, /pw amount, /pw rtp and more.
      • 💪 PlayerWarps is now one of the most complete & configurable warp systems available for Spigot networks.
  • Cross-server sync: economy, chat, homes, warps, spawn, enderchests.
  • NEW in 2.4b: Local & Cross-Server Invsee Rebuild, Safer Inventory Editing, Enhanced Teleportation & AFK Fixes — a major stability update focused on reliability and network-wide consistency.
    • 📦 NEW — Complete Invsee System Overhaul
      • 🔁 Full rebuild of InvseeService to unify local, offline, and cross-server inventory logic.
      • 📥 Offline inventories now load correctly from Mongo/YAML snapshots with zero blank states.
      • 🧰 Local editing now updates the real player inventory in real time (dupe bug fully resolved).
      • 🌐 Cross-server editing uses safe remote apply packets to sync changes across nodes instantly.
      • 🛡️ Snapshot validation prevents empty/invalid snapshots from ever overwriting player data.
    • 🧯 Major Duplication & Sync Fixes
      • ♻️ Fixed stale snapshots causing reverted inventories or ghost items.
      • 🪝 applySnapshotFromGui() now correctly writes to online inventories AND persists storage.
      • 🧱 Remote edits now send back a refreshed state to the viewer to avoid out-of-sync menus.
      • ⛔ Fully prevented rare duplication cases caused by invalid apply orders.
    • 🧠 InvSee Menu (ModGUI) Enhancements
      • 🧩 Menu rebuilt to integrate the new service (correct sessions, snapshots, and viewer routing).
      • 🛡️ Armor, offhand, and hotbar slots now map correctly without shifting or null slots.
      • 💾 Offline edits now save instantly — no more duplicated items on rejoin.
    • 🧭 Improved /warp System — Teleport Other Players
      • 👤 Staff with oreo.warp.others can teleport other players: /warp warzone test0308.
      • 🖥️ Console can warp players locally or cross-server with no restrictions.
      • 🚀 Cross-server warp routing fixed — correct world selection even when player wasn’t previously in that world.
      • 🌍 WarpDirectory + PlayerDirectory ensure accurate node selection across the network.
    • 🔧 Cross-Server Reliability & Network Consistency Fixes
      • 📡 PlayerDirectory now powers /tphere, /clear, /tp, and /invsee with correct cross-server name lookup.
      • 🔄 Packet routing cleaned — remote inventories no longer misroute to default worlds.
      • 📨 Refined async/sync boundaries for safer inventory reads over RabbitMQ.
    • 💤 AFK System Repair
      • 🚫 Fixed AFK prefix spam (no more “AFK AFK AFK AFK” in tab list).
      • 🔁 AFK state now clears properly on movement, chat, commands, or interaction.
    • 🧹 Core System & Safety Improvements
      • ⚙️ Added extensive debug logging for inventory sync, packets, and moderation actions.
      • 🔍 Snapshot handling now includes strict safety validation across all apply paths.
      • 💡 Local & remote session handling completely fixed (correct owner, viewer, and menu links).
      • 📂 InventoryService is now correctly loaded via Bukkit Services API.
    • General UX, Stability & Quality Improvements
      • 🎨 Cleaner ModGUI with consistent layout and safer slot mapping.
      • ⚡ Faster snapshot load time with optimized deserialize/apply logic.
      • 📜 Better admin feedback when opening inventories, editing items, or routing teleports.
      • 🌐 More stable cross-server experience with fewer sync delays.
    • NEW in 2.4a: Cross-Server Invsee Overhaul, Reliable Inventory Saving & Enhanced Warp Functionality — a deep stability patch focused on cross-network consistency.
      • 📦 NEW — Complete Cross-Server Invsee Rewrite
        • 🔁 Fully rebuilt InvBridge for safe routing, correct server ownership, and clean packet handling.
        • 👁️ Remote invsee now opens in read-only mode to prevent duplication exploits.
        • 🛠️ SmartInvs editing now syncs directly to the owner's server using real-time apply logic.
        • 💾 Inventories no longer load blank or revert to old snapshots — all sync issues resolved.
      • 🧯 Critical Fix — Inventory Loss on Shutdown
        • 🛑 Fixed bug where stopping a server caused inventories to revert when Velocity moved the player to hub.
        • 💾 New safe shutdown pipeline: all inventories are saved before any proxy redirection.
        • 🔧 Rewritten onDisable() to properly flush Mongo, storage, RabbitMQ, GUI managers, scoreboard, and Vault.
        • 🧹 Prevents all rollback, duplicate, or outdated inventory states on restart.
      • 🧭 Improved /warp System — Teleport Other Players
        • 👤 Players with oreo.warp.others can now teleport any player: /warp warzone test0308.
        • 🖥️ Console can teleport players across servers flawlessly.
        • 🚀 Fixed cross-server warp routing: correct node detection and reliable proxy switching.
        • 🌐 Works seamlessly with Velocity/Bungee using proper Connect plugin messages.
      • 🧩 Cross-Server Reliability / Network Consistency Fixes
        • 📡 Improved PlayerDirectory lookups for remote invsee, warp targeting, and teleport routing.
        • 🔄 Fixed packet fallback behavior to avoid empty snapshots or incorrect handlers.
        • 🧵 Cleaned up async/sync boundaries to eliminate thread-safety issues when fetching remote inventories.
      • 🔧 Core System Polish & Safety Enhancements
        • 🛠️ Added strict null-safety around PacketManager initialization for cleaner startup.
        • 🧹 Improved logging across invsee, warp, RabbitMQ, and inventory systems.
        • ⚙️ Fixed multiple edge cases where invalid arr/slots caused corrupted snapshots.
        • 💡 GUI editing now rejects empty snapshots to prevent accidental overwrites.
      • General UX, Performance & Quality Improvements
        • 🎨 Cleaner debug output for easier admin troubleshooting.
        • ⚡ Faster inventory deserialization using improved codec logic.
        • 📁 Smoother cross-server transitions with fewer flickers or sync delays.
        • 📜 Better validation/messages when opening remote inventories or warps.
    • NEW in 2.4: Unified Settings, Cross-Server Tablist, Massive Tab-Completion Fixes & Major ModGUI Expansion — a fully modernized, network-ready essentials update.
      • 🛠️ NEW — Centralized settings.yml
        • 🔧 All feature toggles moved into one clean file for easy control.
        • ☑️ Turn cross-server systems, GUIs, placeholders & modules on/off instantly.
        • 📁 Cleaner configuration layout and fewer scattered YAML sections.
      • 🌐 NEW — Cross-Server Unified Tablist
        • 📋 Works across every server in the network — including Velocity.
        • 🧩 Requires OreoNetwork extension for seamless proxy integration.
        • 🌍 Shows global online count, unified footer/header & synced stats.
      • 🧩 Expanded Kit Engine + Command Delays
        • ⏱️ New syntax: delay! <seconds> to schedule actions inside kits.
        • 🔮 Allows animated kit rewards, potion stacking delays & multi-step logic.
        • 🐛 Fixed %oreo_kit_cooldown_formatted_*% placeholders now displaying correctly.
      • 📝 Massive Lang File Expansion
        • 🌍 Dozens of new translatable messages for ModGUI, kits, moderation & inventory actions.
        • 💬 Cleaner text, better placeholders & full localisation support.
        • 🧹 Deprecated hardcoded messages — nearly everything is now in lang.yml.
      • 🛡️ NEW — ModGUI Network Upgrade
        • 📡 Cross-server actions through RabbitMQ: heal, feed, kill, freeze, vanish, GM cycle.
        • 🔍 Improved live inspector, player notes, IP alts & inventory viewing.
        • ⚡ Faster packet delivery + safer remote execution to prevent duplication.
      • ⚙️ Major Bug Fixes & Core Improvements
        • Fixed tab completion for /mute, /unmute, /tp, /tpa, /kick, /ban and ALL mod commands.
        • Cross-server /tp now works perfectly — proper routing through PlayerDirectory.
        • Fixed /invsee cross-server issues — stable live snapshots & remote edits.
        • Fixed placeholder issues in kits — OreoPlaceholders now load correctly.
        • ⚡ Better packet fail-safes to avoid null targets and broken actions.
        • 📦 Fixed tab completion on /clear command.
      • General UX, Performance & Stability Enhancements
        • 🗃️ Better error handling for cross-server inventory service.
        • 🔄 Faster directory lookups for global player names.
        • 📁 Cleaner config & YAML auto-correct for safer reloads.
        • 🎨 Improved GUI text formatting & consistent colors across modules.
    • NEW in 2.3: Cross-Server Trades, Gradient Chat & 50+ New Placeholders — huge network upgrades for a smoother, more modern experience.
      • 💸 NEW — Cross-Server Trades
        • 🔁 Trade with players on ANY server — fully synchronized through RabbitMQ.
        • 📦 Safe dual-inventory system with confirmation states.
        • 🛑 Anti-dupe protection, remote inventory sync & instant UI updates.
        • 🧩 Works seamlessly with existing OreoEssentials GUI logic.
      • 🌈 NEW — Gradient Chat Support
        • ✨ Beautiful hex-gradient chat formatting (e.g. <#ff8800:#ff00ff>Hello).
        • 🎨 Compatible with RGB, hex, and modern color systems.
        • 🔃 Fully synchronized across all servers — your colors follow you everywhere.
      • 🧩 NEW — 50+ Placeholders Added
        • 📊 PlaceholderAPI expansion now includes 50+ new values.
        • 👤 Player stats, server data, cross-server info, and moderation placeholders.
        • ⚙️ Designed for Scoreboards, ActionBars, GUIs, and Discord integrations.
      • ⚙️ Bug Fixes & Improvements
        • Chat color synchronization fixed — colors now appear correctly on every server with no delay.
        • Cross-server /ec option restored — missing config entry added & fully functional again.
        • Cross-Server /tp fixed — teleportation now correctly routes between servers without hanging.
        • ⚡ Faster player lookup + cleaner packet pipeline for network actions.
      • UI/UX & Config Improvements
        • 📝 New config fields for trade behavior, placeholders & chat gradients.
        • 📁 More stable YAML saving for cross-server options.
        • 🔄 Internal improvements for faster message parsing and trade item updates.
    • NEW in 2.2: Moderation GUI + RTP & TPA Fixes — powerful admin tools, critical bug fixes, and cleaner cross-server logic.
      • 🛡️ NEW — Moderation Control Panel (/modgui)
        • 🎛️ SmartInvs GUI: A full in-game admin control center — no more typing long commands.
        • 👤 Player Moderation: Ban, mute, kick, heal, feed, kill, invsee/ecsee, freeze, vanish & gamemode cycle — all clickable.
        • 🌍 World Moderation: Per-world settings:
          • 🕒 Time & weather controls (Day, Night, Rain, Storm).
          • 📍 Set world spawn & resize world borders (1k/2k/5k blocks).
          • ⚙️ Toggle gamerules (keepInventory, doDaylightCycle, doMobSpawning, etc.).
          • 🚫 Per-world mob bans (e.g., disable Creepers/WitherSkeletons in specific worlds).
          • 🔐 Per-world whitelist — allow/deny specific players from a world.
        • 🖥️ Server Moderation:
          • 🧭 Change server difficulty (Peaceful → Hard cycle).
          • 🎮 Toggle server whitelist on/off.
          • 🌍 Change default gamemode (Survival/Creative/Adventure/Spectator).
          • 👹 Quick-spawn hostile mobs at your location (Zombie, Skeleton, Creeper, Blaze…)
        • 🗂️ ModGUI package: All available under fr.elias.oreoEssentials.modgui, using SmartInvs throughout.
      • ⚙️ Bug Fixes & Improvements
        • Cross-server TPA now fully works again — teleport requests correctly send players to another server and complete the teleport after arrival.
        • RTP Global Toggle Fixed: Setting enabled: false in rtp.yml now properly disables /rtp instead of ignoring the option.
        • ✅ Safeguards added to prevent NullPointerExceptions when RTP config is missing or not loaded.
        • ✅ Improved Mongo classloading stability — no more “zip file closed” errors during server boot with MongoDB enabled.
      • UI/UX Improvements
        • 🔄 All ModGUI menus support live refresh after clicking (no need to reopen manually).
        • 📁 Consistent SmartInvs navigation, ready for back buttons / breadcrumb support.
        • 💾 Per-world and server settings save automatically to YAML — survive restarts.
        • 🌈 GUI items now support glowing states, icons with translated names, and clean lore formatting.
      • 🆕 New Commands & Permissions
        • /modguioreo.modgui.open (full admin control panel)
        • Per-world whitelist/mob bans stored under modgui.yml
        • Upcoming hooks planned: Discord moderation logging & staff activity audit.
    • NEW in 2.1: Homes & Warps Overhaul + Kits QoL — fresh GUIs, smarter cross-server logic, and silky admin workflows.
      • 🏠 Homes
        • 🐞 Fix: Home list not showing reliably is resolved. Lists now load instantly and paginate correctly.
        • 🗺️ Homes GUI: /homesgui (perm: oreo.homes.gui) — browse & teleport from a clean SmartInvs menu.
        • 🗑️ Confirm delete: safe 2-step dialog before removing a home.
        • 🌐 Cross-server aware: auto-routes via proxy when the home lives on another server (RabbitMQ + plugin messaging).
      • 🧭 Warps
        • 🗂️ Player GUI: /warps (perm: oreo.warps) — list all warps (network-wide) and teleport in one click.
        • 🛠️ Admin GUI: /warpsadmin (perm: oreo.warps.admin)
          • ✏️ Rename warp: safely renames and migrates metadata (server owner + permission).
          • 🧹 Delete warp: confirm dialog with rollback safety.
          • 🔐 Per-warp permission: set a custom node (e.g. oreo.warp.use.spawn) or clear to make it public.
          • ↔️ Cross-server aware: indicates owning server and teleports across servers automatically.
        • ⚙️ Directory integration: warp permission + server ownership stored centrally when Mongo directory is enabled.
      • 🎁 Kits
        • 🔌 Toggle on/off: /kits toggle (perm: oreo.kits.admin) — persists to kits.yml.
        • 👁️ Kit Preview: Right-click a kit in the GUI to preview contents and “runs on claim” commands before taking it.
        • 🪫 Disabled state clearly greys out titles/lore and blocks claiming until re-enabled.
      • 🧱 Polish & Reliability
        • 🚀 Cross-server teleports for Homes/Warps queue a request and proxy-switch you to the right server automatically.
        • 🧰 Admin menus include back buttons, refresh controls, and page counters for fast navigation.
        • 💾 All toggles and edits persist to storage (YAML/Mongo), surviving restarts.
      • 📘 New Commands & Perms
        • /homesguioreo.homes.gui
        • /warpsoreo.warps
        • /warpsadminoreo.warps.admin (actions: rename / delete / set or clear permission)
        • /kits toggleoreo.kits.admin
        • Kit preview — right-click in Kits GUI (respects existing kit perms like oreo.kit.claim / oreo.kit.bypasscooldown).
    • NEW in 2.0: One-Click Feature Toggles — enable/disable core systems live, with in-GUI switches and admin commands.
      • 🎁 Daily Rewards
        • 🔌 Toggle in-game: /daily toggle (perm: oreo.daily.admin)
        • 🕹️ GUI switch: Lever at bottom row, slot 5 (admins only). When disabled, all reward tiles are greyed and unclaimable.
        • ⚙️ Config: daily.ymlenabled: true|false (persisted automatically when you toggle).
      • 🧰 Kits
        • 🔌 Toggle in-game: /kits toggle (perm: oreo.kits.admin)
        • 🕹️ GUI switch: Lever at bottom row, slot 5 (admins only). Disabled state tints titles/lore and blocks claiming.
        • ⚙️ Config: kits.ymlsettings.enable: true|false (updated on toggle).
      • ⏱️ Playtime Rewards
        • ⚙️ Config-only toggle: playtime_rewards.ymlsettings.enable: true|false
        • 💡 Honors toggle live on /prewards reload. Disabled state blocks claims and autoclaims.
      • 🪄 Quality-of-Life
        • 🖼️ Menus reflect disabled state with grey titles and a clear “DISABLED” status line.
        • 💾 Toggles persist back to YAML so your choices survive restarts.
        • 🔐 Clear permissions: oreo.daily (use), oreo.daily.admin (toggle); oreo.kit.claim, oreo.kit.bypasscooldown, oreo.kits.admin.
    • NEW in 1.9: OreoHolograms System — the next-gen 3D display framework built directly into OreoEssentials, designed for items, blocks, and text with zero dependencies.
      • 3D Display Entities — create TEXT, ITEM, or BLOCK holograms using modern Display Entities (Paper 1.20+). Every hologram is fully persistent, tagged in-world, and auto-reattaches after restart — no more dupes or orphaned entities.
      • 🔄 Auto-Rotate & Billboard Modes — each hologram supports FIXED, CENTER, VERTICAL, and HORIZONTAL billboards. Blocks and items now smoothly rotate toward nearby players automatically (with optional FIXED lock for statues).
      • 📦 Block & Item Displays — place any minecraft:block or itemadder:block in 3D space with lighting, shadow, and brightness control. Supports CustomModelData, full ItemsAdder integration, and per-hologram scaling and view range.
      • 💬 Text Displays — colorized, multiline text with background color, alignment (left, center, right), and shadow. Perfect for floating titles, NPC names, and server area labels.
      • 🧭 Complete Command Suite — new /ohologram command:
        • /ohologram create <text|item|block> <name> – spawn holograms at your location.
        • /ohologram edit <name> ... – modify billboard, move, rotate, scale, change block/item, text lines, and more.
        • /ohologram remove <name> – safely delete (auto-clears all tagged copies).
        • /ohologram cleanup – remove orphaned holograms left in-world.
      • 🧱 Intelligent Tab-Completion — the editor now suggests all minecraft: block IDs and, if ItemsAdder is installed, all itemadder: custom blocks. The list is cached and filtered dynamically for lightning-fast autocompletion.
      • 🔒 Safe Persistent Tagging — every display entity is internally tagged using PersistentDataContainer with oreo_hologram, oreo_name, and oreo_type keys, ensuring perfect recovery after reloads and automatic cleanup of old entities.
      • ⚙️ Developer API — programmatically spawn, edit, or remove holograms via OreoHolograms. Async-safe, reload-proof, and MongoDB-friendly for cross-server holograms.
      • 🧾 File Added: oreoholograms.yml — stores all hologram data (type, location, scale, billboard, shadow, brightness, visibility, etc.). Reloads instantly with /ohologram reload (coming soon in 1.9.1).
      • 💡 Optimized Startup — the system auto-migrates and refreshes existing holograms, smoothly restoring rotation states and cleaning duplicates.
      • 🧩 Fully Integrated — OreoHolograms connects natively with OreoEssentials’ async MongoDB layer and SmartInvs menus, bringing visual feedback to your existing systems (daily rewards, jails, etc.).
    • NEW in 1.8: Daily & Playtime Rewards Expansion — brings two massive progression systems into OreoEssentials: fully configurable, MongoDB-compatible, and GUI-based for a next-level player experience.
      • 🎁 Daily Rewards System — new dailyrewards.yml lets you design a full 30-day reward calendar with per-day items, icons, and commands. Supports CustomModelData, glowing icons, per-day GUI positions, streak tracking, and automatic claim/reset logic. Open with /daily to browse and claim your daily streaks!
      • ⏱️ Playtime Rewards System — complete milestone & repeating reward engine stored in playtime_rewards.yml. Define rewards for 1h, 6h, 12h, 24h, 7d, 30d milestones or repeating payouts (hourly/daily). Features AutoClaim, permission-based VIP tiers, SmartInvs GUI, and stackable offline payouts.
      • 🧩 SmartInvs GUIs — both systems use interactive menus with per-reward icons, titles, glow states (LOCKED, READY, CLAIMED, REPEATING), and customizable fillers, rows, and global GUI skins.
      • 💾 MongoDB Support — stores player progress, streaks, and claims across all servers. Fully async and reload-safe.
      • 🧱 Full YAML Configuration — no external dependencies required. Each section includes built-in comments explaining AutoClaim, PayFor, PayEvery, StackRewards, and advanced command directives (asConsole!, asPlayer!, delay!).
      • 🧠 Highly Customizable — supports CustomModelData, per-page GUI layouts, custom titles, placeholder expansion, and optional reminders for unclaimed rewards.
      • ⚙️ Commands Added: /daily, /prewards, and /prewards top — open menus, check progress, or view top streaks.
      • 🚀 Result: OreoEssentials 1.8 becomes a complete player-progression suite — merging the power of standalone daily-reward and playtime-reward plugins into one optimized core. 100% configurable, database-ready, and visually polished for modern Minecraft networks.
    • NEW in 1.7: Gameplay & Automation Expansion — introduces the complete Effects, Events & Interactive Commands suite for total in-game customization.
      • New Utility Commands/spawnmob <EntityType> to summon any mob at your location, /flyspeed <1–10> for adjustable flight speed, /effectsme <effect> <seconds> <amplifier> to apply effects to yourself, and /effectsto <player> <effect> <seconds> <amplifier> to apply effects to others.
      • 🧩 Interactive Commands System — bind any command to blocks, entities, or signs via /ic. Supports placeholders ([playerName], $1-$3), directives (asConsole!, asPlayer!, delay! <sec>), and instant persistence in interactive-commands.yml.
      • 🪧 Public Signs — create signs with [ic:<name>] (requires oreo.ic.sign) that automatically beautify and pass arguments from lines 2–4.
      • 🔧 /ic Commands/ic new, /ic addblock, /ic addentity, /ic addcmd, /ic public, /ic list, /ic info, and /ic reload.
      • 🌦️ Event Automation System — configure events.yml to trigger commands on dozens of actions: joins, quits, deaths, PvP start/stop, level change, teleport, respawn, advancement, and more.
      • ⚙️ Supports advanced directives: asConsole!, asPlayer!, delay! <sec>, and dynamic placeholders such as [fromWorld], [toWorld], [advancement], and [opponent].
      • 💀 Death Message Engine — complete YAML-based replacement for vanilla messages with per-cause and per-mob sections, supporting MythicMobs integration. Variables: [playerDisplayName], [sourceDisplayName], [item], [type].
      • 🧠 Smart MythicMobs Hook — automatically displays MythicMob internal or display names in death messages when installed (reflection-based, no hard dependency).
      • 💬 Commands: /oedeath reload to reload death-messages.yml, and /oevents reload to reload event triggers.
      • 📁 Config Files Added: interactive-commands.yml, events.yml, and death-messages.yml.
      • 🔒 Permissions: oreo.ic, oreo.ic.sign, oreo.events.reload, and oreo.death.reload.
      • 🧱 Performance & Persistence: all systems save to YAML instantly and reload live without restarting. Fully compatible with PlaceholderAPI.
      • 🚀 Result: OreoEssentials becomes a modular, event-driven framework — letting servers automate gameplay, effects, and messaging entirely from configuration files.
    • NEW in 1.6: Alias Editor Overhaul — complete rewrite with SmartInvs GUI and advanced checks system
      • /aliaseditor gui — open the interactive GUI to manage all aliases.
      • /aliaseditor create <name> <PLAYER|CONSOLE> <command...> — create a new alias.
      • /aliaseditor addline <name> <command...> / /aliaseditor delete <name> — edit or remove aliases.
      • /aliaseditor enable|disable <name> / /aliaseditor cooldown <name> <seconds> / /aliaseditor runas <name> <PLAYER|CONSOLE> — manage settings live.
      • New Checks System — restrict alias usage using permission, money, exp, level, or PlaceholderAPI values.
      • /aliaseditor addcheck <name> <expr...> — add a condition (e.g. money>=100, permission:vip, %world%=lobby).
      • /aliaseditor delcheck <name> <index> / /aliaseditor listchecks <name> — remove or view existing checks.
      • /aliaseditor setlogic <name> <AND|OR> — choose how multiple checks are evaluated.
      • /aliaseditor setfailmsg <name> <message...> — define a custom message if requirements aren’t met.
      • 🧠 Logic-based evaluation (AND / OR) for combining checks; supports money, exp, level, and string/number comparators.
      • 💾 Fully persistent: logic, checks, and fail-message are now saved in aliases.yml and survive restarts.
      • 🖼️ SmartInvs GUI — manage aliases visually: toggle enabled, switch run-as, cycle cooldowns, open submenus for checks and commands.
      • 🔢 Rich tab-completion for all subcommands (alias names, constants, indices, AND/OR, PLAYER/CONSOLE).
      • 📦 PlaceholderAPI integration — checks and commands support placeholders with numeric and string comparators.
      • ⚙️ Permission: oreo.alias.editor — grants full access to the Alias Editor.
    • NEW in 1.5: CustomCraftings — in-game recipe editor with SmartInvs GUI
      • /oecraft browse — open the recipe browser.
      • /oecraft craft <name> — create or edit a recipe in a 3×3 grid + result box.
      • /oecraft delete <name> — remove a recipe.
      • /oecraft list / /oecraft reload — manage and reload recipes.
      • GUI features: shaped ⇄ shapeless toggle, per-recipe permission toggle, delete button with SHIFT-confirm.
      • Permissions:
        • Admin: oreo.craft (use editor/browse/delete/reload).
        • Per-recipe craft gate: oreo.craft.use.<name> (optional; toggled in GUI).
      • ItemsAdder support (soft-depend): IA items match by namespaced ID. Works even if IA is not installed.
      • Fully language-driven (titles, lore, messages) via lang.yml.
      • Recipes are persisted to recipes.yml and registered as Bukkit shaped/shapeless recipes.
    • NEW in 1.4: Alias Editor System — Create and manage custom command shortcuts in-game with /aliaseditor.
      • /aliaseditor create <alias> <PLAYER|CONSOLE> <command...> — make your own commands instantly!
      • Supports multi-command execution, cooldowns per player, %player% placeholders, and run-as console or player.
      • All aliases save automatically to aliases.yml and reload dynamically (no restarts needed).
      • Perfect for custom kits, shortcuts, rewards, or automations.
    • NEW in 1.4: Full Jail System — Detain and manage players inside jail regions.
      • New setup commands: /jailedit pos1, /jailedit pos2, /jailedit create <jail>, and /jailedit addcell <jail> <cell>.
      • New moderation command: /jail <player> [time] [jailName] [cellId] (-s) (r:reason) — supports timed, permanent, or silent jail actions.
      • Automatic region enforcement — players are teleported back if they try to escape.
      • Customizable command restrictions (spawn, home, warp, etc.) while jailed.
      • Discord integration: jailing and releasing players automatically sends moderation logs to your configured webhook.
    • IMPROVED: Discord Moderation Notifier — added support for JAIL and UNJAIL events alongside ban, mute, kick, and unban.
    • IMPROVED: Runtime safety in dynamic command registration — alias commands now automatically unregister and refresh without errors on reload.
    • FIXED: Minor YAML parsing issues in jails.yml (cells with 5 coordinates now load correctly after restart).
    • NEW in 1.3: Admin home tools/otherhome <player> <home> (cross-server) and /otherhomes <player> for listing.
    • NEW in 1.3: Unique “Visitor” gamemode via /gamemode visitor [player] — Survival-like movement with locked interactions (no break/place/use/pickup).
    • NEW in 1.3: /uuid [player] — shows Java UUID, auto-detects Floodgate and prints Bedrock UUID.
    • NEW in 1.3: ClearLag module with standalone clearlag.yml; scheduled entity/item cleanup and TPS helpers.
    • NEW in 1.3: Killall logging/killallr cleanup + /killallrlog to review the last N actions.
    • NEW in 1.2: Offline player control — use /invsee and /ecsee even when the player is offline.
    • NEW in 1.2: Configurable mob healthbars above names, MythicMobs support, toggleable, fully customizable.
    • 1.1: Configurable PlayerVaults with per-rank limits (vault count & slot caps) and network storage via MongoDB.
    • Animated scoreboard & bossbar — fully configurable.
    • Back/DeathBack, RTP, TPA, AdminTP, Fly, Heal/Feed, God, Vanish, Enchant…
    • MongoDB + RabbitMQ (+ optional Redis cache) powered data layer.
    • Optimized for Paper/Folia. Velocity/Bungee friendly.

    Upgrade note (v1.2)

    This update adds offline inventory control (/invsee & /ecsee) and the configurable mob healthbar system. Regenerate config.yml to get the new mobs block, or merge the block below into your existing config.

    Mob Healthbar config

    mobs: show-healthmobs: true healthbar: update-interval-ticks: 5 view-distance: 32.0 require-line-of-sight: true spawn-per-tick-cap: 40 # NEW: max new holograms created per sweeper tick format: - "&f<name>" - "&c❤ <bar> &7(<current>/<max>)" show-numbers: true segments: 10 full: "█" empty: "░" rounded: true left-edge: "❮" right-edge: "❯" color-full: "&a" color-mid: "&e" color-low: "&c" mid-threshold: 0.5 low-threshold: 0.2 include-passive: true include-players: false only-when-damaged: false line-offset: 0.35 y-offset: 0.5 use-mythicmobs: true

    Quick install

    1. Drop OreoEssentials-*.jar in /plugins.
    2. Restart once to generate configs.
    3. Set mongo, rabbitmq, and optional redis in config.yml. For cross-server PlayerVaults, ensure essentials.storage=mongodb or playervaults.storage=mongodb/auto.
    4. Restart again. Done.

    Verify download (optional)

    # Windows (PowerShell) Get-FileHash .\OreoEssentials-2.5-SNAPSHOT.jar -Algorithm SHA256 # Linux/macOS shasum -a 256 OreoEssentials-2.5-SNAPSHOT.jar

Changelog (highlights)

2.5 — A major stability and teleportation upgrade that finalizes the reliability of RTP, modernizes the entire TPA flow, introduces a cleaner and safer cooldown system, and delivers the brand-new PlayerWarps 2.0 experience. ⚙️🌍 This update strengthens every cross-server feature, ensuring teleportation, chat control, moderation tools, and player management behave consistently across all nodes.

The RTP pipeline has been fully rebuilt: dynamic cooldown tiers, safer world selection, correct cross-server routing, liquid/unsafe block detection, stable pending teleport handling, and unified packet flow. Cross-server RTP now applies instantly on join with strict validation, improved debug logging, and zero desync. 🌐✨

TPA has been redesigned for clarity and control. Only the requester receives the countdown, teleport cancels on movement, titles/subtitles are customizable via lang.yml, and cross-server requests now synchronize countdowns correctly. The system is cleaner, more predictable, and fully moderation-safe. 🎯🔁

The /warp and /spawn commands now share a unified cooldown system with movement-cancel logic, proper OP/console bypass, and accurate cross-server destination resolution. Linking via PlayerDirectory and WarpDirectory has been corrected to eliminate routing errors and guarantee consistent teleports anywhere on the network. 🚀📍

The update also brings improved chat synchronization, safer Base64 handling, network-wide mute/slowmode/clear-chat propagation, and globally consistent messages powered by a strengthened lang system. Combined with enhanced safety, null-protection, and refined packet sequencing, OreoEssentials 2.5 offers its most stable cross-server environment yet. 🔐📡

Finally, PlayerWarps 2.0 introduces a fully documented, permission-driven system with categories, whitelists, passwords, managers, icons, costs, GUI tools, and full cross-server support — transforming warps into a robust player-driven network feature. ⭐🗺️

2.4b — A precision-focused maintenance update that finalizes the stability of local + cross-server InvSee editing, improves the reliability of /warp and /tp commands across the network, and resolves long-standing issues in AFK handling and inventory synchronization. ⚙️🔄 This hotfix reinforces the foundations set in previous versions, ensuring moderation, teleportation, and player management behave consistently on every server.

The entire /invsee pipeline has been rebuilt. A new unified InvseeService now manages snapshots, viewer sessions, remote edits, offline inventory loading, and real-time application. Local players update instantly without desync, offline snapshots load correctly, and cross-server edits are pushed through a safer, state-validated synchronization flow. Duplication bugs caused by stale inventories, missing applies, or invalid snapshots have been fully eliminated. 📦✨

This update also resolves edge cases found in the moderation workflow. Cross-server inventory edits now route through a rebuilt apply chain, guaranteeing that changes reach the owner server, persist to storage, then return to the viewer without packet loss. The new validation layer prevents zero-item snapshots from overwriting player data, and the service now logs all actions — greatly improving auditability for network administrators. 🔐⚡

The /warp system has been upgraded into a fully staff-ready tool. Administrators can teleport any player using:
/warp warzone test0308 (with oreo.warp.others)
Console usage is fully supported, and cross-server teleportation now correctly resolves the target destination using the PlayerDirectory and WarpDirectory. Routing errors where a player spawned in the wrong world or default location have been fixed, ensuring predictable and accurate movement within the network. 🚀🌍

The patch expands cross-network reliability with improved PlayerDirectory queries, safer tab-completions, and corrected resolution for commands such as /tphere, /clear, and /tp. Tab-complete now displays only relevant, connected players, and the AFK system has been fully repaired to prevent prefix spam and ensure proper reset on interaction. Combined with enhanced debug logging across inventory, teleportation, and moderation modules, server owners gain clearer insight into network operations and easier troubleshooting. 📡🔍

2.4a — A focused stability update delivering a complete repair of cross-server inventory editing, an improved /warp system with target-player support, and major fixes in shutdown consistency and proxy handling. ⚙️🔄 This hotfix refines the foundations introduced in 2.4, ensuring that moderation, teleportation, and inventory management behave reliably across every server in the network.

The /invsee system has been rebuilt from scratch. A fully rewritten InvBridge ensures proper ownership routing between nodes, stable packet delivery, and zero-loss synchronization. Remote players now use a safe read-only mode, while SmartInvs-based editing pushes changes directly to the player across the network using a new real-time apply pipeline. Issues where inventories appeared empty, failed to deserialize, or reverted to older states have been completely eliminated. 📦✨

This update also resolves a critical data-loss scenario triggered during server shutdown. Inventories now save before any proxy redirection or Velocity fallback, preventing regressions when players return to the hub. The plugin’s entire onDisable() sequence has been regenerated to properly flush MongoDB, storage handlers, RabbitMQ channels, scoreboard tasks, and vault systems — ensuring consistent data integrity even during force-restarts. 🔐⚡

The /warp command has been upgraded into a fully staff-ready system. Admins can now teleport other players using:
/warp warzone test0308 (with oreo.warp.others)
The console can also teleport players across servers without restrictions. A complete routing fix ensures that cross-server warps correctly identify the target node using WarpDirectory, send the appropriate teleport request, and switch the player through Velocity or BungeeCord without misrouting. 🚀🌍

Cross-network consistency has been further enhanced with improved PlayerDirectory lookups, safer packet routing, and refined debug logs across warp, inventory, teleportation, and moderation modules. This allows server owners to more easily track cross-server events and diagnose configuration issues. 📡🔍

Overall, version 2.4a solidifies the stability of all major cross-server features introduced in 2.4. With reliable inventory synchronization, expanded warp management, consistent shutdown saving, and polished staff tools, OreoEssentials continues to mature into a network-grade essentials suite built for modern, multi-server Velocity networks. 🌐🛠️

2.4 — A complete overhaul of network consistency, a unified settings.yml system, a new cross-server tablist, and major stability improvements across moderation, teleportation, inventories, and placeholders. ⚙️🌐 This update introduces a fully centralized settings.yml where all feature toggles now live in one place — cross-server features, GUI systems, inventory sync, chat modules, debug flags, and more. Server owners can now enable or disable everything from a single menu, making configuration dramatically simpler and cleaner. 🧩✨ The tablist has been upgraded into a network-wide unified system, fully compatible with Velocity when paired with the OreoNetwork extension. Online counts, headers/footers, and player statistics synchronize flawlessly across every server, creating a cohesive network identity without additional setup. 🌍📋 A large portion of this release focuses on long-standing bugs and completion issues: tab completion has been fixed for nearly every moderation command — including /mute, /unmute, /tp, /tpa, /kick, and /ban. Cross-server lookups are now handled through the PlayerDirectory, offering fluid auto-suggestions for players on any server in the network. ✨🔧 Critical cross-network reliability issues were also resolved: cross-server /tp now works properly without stalling, inventory viewing (/invsee) has been fully repaired both locally and remotely, and EcSee now uses consistent snapshot logic for maximum stability. A bug preventing OreoPlaceholders from working inside kits has also been fixed. 📦⚡ Kits received a major functional expansion. Commands can now include built-in delays using the new syntax delay! , allowing timed actions such as potion stacking, multi-step rewards, or animated kit flows:

commands: - "delay! 1" - "console:stackpotions %player% 5.2 -s" 
This makes complex kit behaviors intuitive and fully scriptable. 🧪⏱️ The lang.yml file has been significantly expanded, supporting new moderation messages, ModGUI texts, kit errors, teleport notifications, inventory sync messages, and cross-server responses — nearly every interaction is now fully translatable. 🌍📝 Finally, ModGUI has grown into a more powerful cross-server staff panel with synchronized actions for heal, feed, kill, freeze, vanish, gamemode cycling, inventory viewing, ECSee, notes, IP history, player stats, and live inspections. All actions now use the improved RabbitMQ pipeline, ensuring real-time responsiveness with safe packet routing and zero duplication issues. 🛡️📡 This release elevates OreoEssentials into a network-class essentials suite: centralized configuration, unified tablist identity, flawless cross-server moderation, stable inventory management, deeper translation support, and cleaner developer ergonomics — delivering a smoother, faster, and more consistent experience across every server in the network.

2.3 — Massive new Cross-Server Trade System, beautiful Gradient Chat, fixed cross-server commands, and over 50 new placeholders. 💸🌈 This update introduces fully synchronized cross-server trading: players can safely trade items even when they are on different servers, with real-time offer updates, confirmation states, and strict anti-dupe protection. The system uses a dual-inventory SmartInvs layout and a reliable RabbitMQ pipeline so both sides stay perfectly in sync. Transactions are secure, instant, and logged — a huge leap forward for network-based servers. 🔁📦 Chat also received a major upgrade: native gradient color support using modern hex formatting (<#ff8800:#ff00ff>Hello). All colors are now properly synchronized across every server, fixing the long-standing issue where RGB/hex formatting didn’t match between nodes. Gradient messages, ranks, and custom formats now look identical everywhere. 🌈✨ A series of critical network bugs have been resolved: cross-server /tp works again without hanging, the missing /ec cross-server option was restored to the config, and chat color sync issues were completely fixed. ⚙️🔥 Finally, OreoEssentials now ships with 50+ new PlaceholderAPI placeholders covering player stats, cross-server info, moderation data, and dynamic server values — perfect for scoreboards, GUIs, and chat formats. 📊🧩 This release pushes the network experience forward: smoother commands, safer trades, consistent colors, and a flexible placeholder system to help servers build powerful custom interfaces.

2.2b — Powerful new Moderation GUI, major TPA & RTP bug fixes, and smoother cross-server logic. ⚔️⚙️ A brand new command, /modgui (perm: oreo.modgui.open), introduces a full SmartInvs-based Moderation Panel. From one GUI, staff can manage players (ban, mute, kick, heal/feed, kill, invsee/ecsee, freeze, vanish, gamemode cycles), worlds (time, weather, spawn, worldborder sizes, per-world whitelist, gamerules, mob bans), and server settings (difficulty cycle, default gamemode, toggle whitelist, spawn mobs). Every action is click-based, instant, and automatically saved to YAML. 🎛️🌍 Critical teleport issues were resolved: Cross-server TPA now works reliably again — requests correctly transfer players across servers, wait for login, then teleport them. RTP toggle respects config: setting enabled: false in rtp.yml now properly disables /rtp instead of ignoring the setting. ✅ The whole mod panel uses clean ItemBuilder icons, live refresh, and persistent config (modgui.yml). All per-world gamerules, mob bans, and whitelists survive restarts. No more unsafe commands — everything is visual, fast, and staff-friendly. 🖱️✨ This update focuses heavily on quality-of-life and reliability: no more TPA dead ends across servers, no more RTP ignoring config, and admins finally get a modern GUI toolkit to control the server without typing a single command.

2.1 — Big UX pass on Homes & Warps + sweet Kits upgrades. 🧭🏠
Fixed the flaky home list (instant, paginated), and added a clean Homes GUI with safe two-step deletes: /homesgui (perm: oreo.homes.gui). Warps got a double shot: player-friendly /warps (perm: oreo.warps) to browse & teleport across the network, and a full Admin GUI at /warpsadmin (perm: oreo.warps.admin) with one-click actions: rename, delete (with confirm), set/clear per-warp permission (e.g. oreo.warp.use.spawn). Menus show the owning server and auto handle cross-server teleports (RabbitMQ + proxy switch) when needed. 🌐 Kits now have a simple toggle for maintenance via /kits toggle (perm: oreo.kits.admin) that persists to YAML, and a slick Right-Click Preview in the GUI to inspect contents and “runs on claim” commands before you take it. 🎁👁️ Everything persists to storage (YAML/Mongo), GUIs reflect states live (disabled greys, status lines), and feedback is clearer across the board—making day-to-day admin workflows faster and safer. ⚙️✨

2.0 — Introduces seamless Feature Toggles across OreoEssentials, letting you enable/disable systems live via commands and in-GUI switches. 🔌
Admins can flip Daily Rewards instantly with /daily toggle (perm: oreo.daily.admin) or the new lever button in the menu (bottom row, slot 5). When disabled, tiles are greyed out and unclaimable, with clear DISABLED status lines. 🎁
Kits gains the same UX: an admin-only lever toggle in the SmartInvs menu and a simple /kits toggle (perm: oreo.kits.admin) for quick maintenance windows—cooldowns and claims are safely blocked while off. 🧰
Playtime Rewards respects a config switch in playtime_rewards.yml (settings.enable), applying changes on /prewards reload and guarding against autoclaims when disabled. ⏱️
All toggles persist back to YAML so your choices survive restarts, and menus dynamically reflect state (title tint, disabled lore). Clear permission gates keep control tight: oreo.daily, oreo.daily.admin, oreo.kit.claim, oreo.kit.bypasscooldown, oreo.kits.admin. 🔐
Under the hood, 2.0 adds safer command routing, friendlier feedback messages, and smoother GUI refreshes after actions—making live operations and admin workflows faster than ever. ⚙️✨

1.9 — Unveils the powerful new OreoHolograms System — a fully integrated 3D hologram framework for text, items, and blocks, built directly into OreoEssentials! ✨ Use modern Display Entities to create TEXT, ITEM, or BLOCK holograms that persist through restarts, sync across worlds, and automatically reattach to their saved data — no more duplicates or lost entities. Holograms feature smooth auto-rotation toward nearby players, multiple billboard modes (FIXED, CENTER, VERTICAL, HORIZONTAL), and full control over scale, brightness, shadow, and visibility range. 🧭 Supports ItemsAdder blocks and vanilla materials with live tab-completion, CustomModelData, and glowing displays. Manage everything in-game with /ohologram — create, edit, move, scale, rotate, or delete holograms instantly, with intelligent autocomplete and YAML persistence in oreoholograms.yml. Every entity is internally tagged and restored safely on startup, guaranteeing zero duplication and total reload safety. This release also includes performance improvements, smoother display updates, and full SmartInvs & MongoDB compatibility across all OreoEssentials systems. ⚙️ OreoEssentials 1.9 transforms your server visuals with real, dynamic 3D displays — the ultimate hologram experience. 🚀

1.8 — Introduces the ultimate Playtime Rewards and Daily Rewards systems — both fully configurable and designed to rival (and replace) the best standalone plugins out there! 🏆 Each system uses SmartInvs GUIs, MongoDB support, and per-reward customization via YAML configs. Configure daily streaks, calendar-style rewards, hourly milestones, repeating payouts, and permission-gated VIP/MVP bonuses — all without restarting the server. Daily Rewards are managed in dailyrewards.yml (30-day layout, custom icons, per-day commands), while Playtime Rewards use playtime_rewards.yml (hourly, daily, weekly milestones). Both include CustomModelData support, glowing item icons, placeholder parsing, and auto-claim logic. Access everything with /daily and /prewards — open stunning GUIs showing progress, streaks, and locked tiers. Truly the most advanced daily/playtime reward system ever built into a core plugin. 💎

1.7 — Expands OreoEssentials with an all-new Effects & Event Automation Suite and deep gameplay interactivity. Introduces new utility commands: /spawnmob <type> [<amount>] to spawn custom mobs instantly, /flyspeed <value> to fine-tune flight control, /effectsme <effect> <seconds> <amplifier> for self-applied potion effects, and /effectsto <player> <effect> <seconds> <amplifier> to affect others. Adds the Interactive Commands System (/ic) allowing blocks, signs, or entities to run scripted command sequences — complete with placeholders ([playerName], $1-$3), delays (delay! <sec>), and run-as directives (asConsole!/asPlayer!), all saved in interactive-commands.yml. Includes rich sign support via [ic:<name>] syntax and permissions (oreo.ic, oreo.ic.sign).

Also debuts the powerful Events System (events.yml) for automatic command triggers on player joins, quits, PvP, advancements, deaths, respawns, teleportation, and many more — each event runs fully customizable console/player actions with placeholders like [fromWorld], [toWorld], and [level]. The Death Message Engine has been rebuilt with YAML-based configuration, supporting per-cause, per-mob, and MythicMobs integrations. It dynamically formats messages using placeholders ([playerDisplayName], [sourceDisplayName], [item], [type]) and sends beautiful, colored death logs for PvP, mobs, and environmental deaths. New admin command /oedeath reload allows reloading these templates in real time.

Together, these systems form a complete automation framework inside OreoEssentials: from alias-based logic and GUI editing, to real-time event triggers, interactive world objects, and customizable feedback messages — all fully hot-reloadable, integrated with PlaceholderAPI, and requiring no restarts. Permissions include oreo.ic.*, oreo.events.reload, and oreo.death.reload. Backed by a new modular YAML loader, async task executor, and expanded SmartInvs initialization, this update solidifies OreoEssentials as a comprehensive, event-driven core for any survival or RPG network.

1.6 — Major Alias Editor overhaul with a GUI and new runtime features. Open /aliaseditor gui to browse all aliases, toggle Enabled, switch Run-as (PLAYER/CONSOLE), and cycle cooldowns inline. Adds powerful Checks with AND/OR logic and a customizable fail message, all fully persisted in aliases.yml (including logic, checks, and fail-message). New commands: /aliaseditor addcheck <name> <expr...>, /aliaseditor delcheck <name> <index>, /aliaseditor listchecks <name>, /aliaseditor setlogic <name> <AND|OR>, /aliaseditor setfailmsg <name> <message...>, plus the existing create, set, addline, enable/disable, runas, cooldown, info, list, and reload. Includes rich tab-completion (subcommands, alias names, indices, constants) and PlaceholderAPI support inside checks (e.g., numeric/string comparators with placeholders). Aliases are registered live at runtime— no restart needed. Requires SmartInvs (already initialized via InventoryManager.init()). No breaking API changes; one new permission to manage the editor: oreo.alias.editor.

1.5 — Adds a full CustomCraftings system with a SmartInvs-driven GUI and the /oecraft command suite. Create or edit recipes live with a 3×3 grid and result slot, toggle Shaped/Shapeless, and set per-recipe permissions (oreo.craft.use.<name>) directly from the UI. Includes /oecraft browse, /oecraft craft <name>, /oecraft delete <name>, /oecraft list, and /oecraft reload, plus a SHIFT-confirm delete button. Soft-depends on ItemsAdder: IA items are matched by namespaced ID when available, while everything still works without IA. All titles, lore, and messages are localized via lang.yml; recipes persist in recipes.yml and auto-register as Bukkit shaped/shapeless recipes. No breaking changes.

1.4 — Introduces the powerful Alias Editor System with /aliaseditor for live in-game alias creation, editing, cooldowns, and %player% placeholders — all saved in aliases.yml and applied instantly without restarts. Adds a complete Jail System featuring region-based jails, per-cell teleport points, timed sentences, silent mode (-s), and Discord webhook notifications for jailing and release events. The Discord Moderation Notifier now supports JAIL and UNJAIL logs. Also includes runtime improvements to command registration and YAML validation for jails.yml. No breaking changes.

1.3 — Added admin /otherhome & /otherhomes (cross-server aware), the exclusive Visitor gamemode via /gamemode visitor, new /uuid command (detects Floodgate/Bedrock), a full ClearLag module with clearlag.yml, and Killall logging + /killallrlog. Includes RabbitMQ improvements for cross-server home teleports. No breaking config changes.

1.2 — Added offline /invsee and /ecsee so you can view and edit inventories and ender chests even when players are offline. Introduced a fully configurable mob healthbar (hologram) system with MythicMobs support; toggleable and customizable via mobs.healthbar in config.yml.

1.1 — Added configurable PlayerVaults with per-rank vault limits and slot caps. Supports cross-server sync via MongoDB. Action required: regenerate config.yml (or copy the playervaults block above).

1.0 — Added animated scoreboard and bossbar (fully configurable). Initial public release with network sync for economy/chat/homes/warps, admin utilities, RTP/TPA, Mongo + RabbitMQ core, optional Redis.