ModernJobs
A premium Minecraft jobs plugin with full GUI, prestige, boosters, perks, leaderboards and PlaceholderAPI support.
How Jobs Work
Every job is defined by a YAML file inside plugins/ModernJobs/jobs/. When a player is in a job and performs a matching action, they receive XP and optionally money.
- Player opens
/jobsand clicks a job to view details. - Player clicks Join (or is auto-joined if
auto-join-all-jobs: true). - Player performs actions — mines blocks, kills mobs, fishes, crafts, etc.
- Each matching action grants XP + money. The action bar shows the gain.
- XP accumulates. When the threshold for the next level is reached, the player levels up (title shown, sound played, reward given if configured).
- At max level, the player can Prestige to reset and earn a permanent XP bonus.
All 11 Built-in Jobs
Miner
Break ores and stone
Woodcutter
Chop trees and logs
Farmer
Harvest crops and plants
Fisher
Fish in water
Hunter
Kill mobs and monsters
Builder
Place blocks
Blacksmith
Smelt ores, craft gear
Smelter
Smelt and cook food
Crafter
Craft items at workbench
Explorer
Break biome-specific blocks
Enchanter
Enchant items at the table
Job File Reference
Every job lives in a single .yml file in the jobs/ folder. Below is every possible option explained.
Basic Information
display-name: "⛏ Miner" # Name shown in GUIs (supports colour codes) description: # Lines shown in the job's tooltip - "<gray>Mine ores and stone." - "" - "<yellow>Actions: <white>Block Breaking" icon: DIAMOND_PICKAXE # Minecraft Material name for the GUI item custom-model-data: -1 # Custom model data for resource packs (-1 = none) color: "<aqua>" # MiniMessage colour used for the job name gui-slot: 11 # Fixed slot in the main menu (0-53). Remove or set -1 for auto.
Limits
max-level: 20 # Highest level players can reach in this job max-players: -1 # Max concurrent players in this job. -1 = unlimited required-permission: "" # Permission required to join. Empty = no restriction
XP Formula
xp-formula: type: EXPONENTIAL # Only EXPONENTIAL is supported currently base: 100.0 # XP needed for level 1→2 multiplier: 1.5 # Each level needs base × multiplier^(level-1)
With base: 100 and multiplier: 1.5:
| Level | XP needed for next level |
|---|---|
| 1 | 100 |
| 2 | 150 |
| 5 | 506 |
| 10 | 3,844 |
| 20 | 221,810 |
World Restrictions
worlds: whitelist: [] # Only these worlds earn XP. Empty = all worlds allowed. blacklist: # These worlds never earn XP. - "world_the_end"
Cooldowns
cooldowns: block-break: 0 # Seconds between rewarded block breaks. 0 = no cooldown
Each action type can have its own cooldown. For example, a Hunter job could have:
cooldowns: mob-kill: 2 # Player can only earn XP from kills every 2 seconds
Action Types
Actions define what a player must DO in-game to earn XP/money from a job. Different jobs use different action types.
| Action key | What triggers it | Used by |
|---|---|---|
block-break | Player breaks a block | Miner, Woodcutter, Explorer |
block-place | Player places a block | Builder |
mob-kill | Player kills an entity | Hunter |
fishing | Player catches something while fishing | Fisher |
crafting | Player crafts an item | Blacksmith, Crafter |
smelting | Player takes a smelted item from a furnace | Blacksmith, Smelter |
farming | Player harvests a fully-grown crop | Farmer |
enchanting | Player applies an enchantment at the enchanting table | Enchanter |
Action Entry Format
Each item inside an action section follows this structure:
actions: block-break: DIAMOND_ORE: # Minecraft Material name (must be uppercase) xp: 25.0 # XP given per action money: 0.50 # Money given per action (requires Vault) chance: 1.0 # 1.0 = 100% chance. 0.5 = 50% chance to reward level-requirement: 5 # Player must be at least this level to earn XP max-level-requirement: 15 # Player stops earning XP above this level (-1 = never)
Enchanting actions — special naming
For the Enchanter job, the item key is the enchantment name plus the level number:
actions: enchanting: SHARPNESS_1: xp: 6.0 money: 1.0 FORTUNE_3: xp: 35.0 money: 12.0 MENDING: xp: 50.0 money: 20.0
XP Formula Explained
The formula for XP required to reach the next level is:
xp_needed = base × multiplier ^ (level - 1)
So with base: 100 and multiplier: 1.5, level 1 needs 100 XP, level 2 needs 150, level 3 needs 225, etc. To make leveling slower, increase the multiplier. To make it faster, decrease it (minimum 1.0).
World Restrictions
Each job can be restricted to specific worlds or blocked from specific worlds.
worlds: whitelist: # ONLY these worlds give XP - "survival" - "survival_nether" blacklist: # These worlds NEVER give XP - "world_the_end" - "creative_world"
Cooldowns
Cooldowns prevent players from spamming an action to earn XP too fast. Set to 0 for no cooldown.
cooldowns: block-break: 0 # 0 seconds = no cooldown mob-kill: 2 # 2 second cooldown between kill rewards
ModernJobs — Premium Minecraft Jobs Plugin
Documentation generated for server administrators and players.